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Boss Enraged!

Mega-Crafts (Bosses) are large powerful ships that appear at the end of every main planet mission, having much higher stats than the majority of enemies in the stage. Bosses have rage bars replacing the mission timer. Should the rage bar fill, all of their systems and weapons go into overdrive (an effect called "enrage"). Try not to let that happen. Your mission grade depends on how fast you destroy the boss.

  • Bosses have similar tactics with each other, but different tech. Most will sway left and right, many can inflict de-buffs, some might bring support, some destructible parts, cloaking, shields, etc.
  • Need confirmation on bosses having weaker rear armor.
  • Annoying Glitch: If you are on a level where you can get random Dark Enforcers, if they arrive as soon as the Main Boss of the level arrives, they will act just like a Boss, swaying left and right. Their drones will spawn, they will collide with the Main Boss, they will take all the damage, and multiple Boss themes will start playing. When the Main Boss rages, the Dark Enforcers will Rage As well, devastating your base (also, rarely, instead of Dark Drones spawning, it will be Dark Enforcers. This means if there were 2 Dark Enforcers, there are now 8 instead of 2, 9 if you include the Main Boss).
  • All bosses have at least one separate entity from the main boss that is optional to destroy, such as Dark Drones, Tesla Beacons, and Grand Lobos.

Section IV[]

Lv 1
Dark Enforcer(Boss)

Dark Enforcer. Switches between dual piercing rounds, spewing orbs and spraying standard rounds. Arrives with three Dark Drones that enter behind the main boss, with alternating two-round fire.

Mass-produced models come later mid-game. They are STRONGER and can still enrage, but no longer come with Dark Drones.

Difficulty Rating: Very easy

Color: Green

Class Rank: E

Ava Lesion[]

Full
Eternal Guardian

Eternal Guardian. Fires lasers and an occasional swarm of homing orbs. Comes equipped with two Eternal Blaster weapon modules, which fire piercing beams that slow your units.

Difficulty Rating: Very easy

Color: Red

Class Rank: D

Kenta Phi[]

Lv3
Psychostorm

Psychostorm. Fires lots of standard projectiles. Arrives with eight Psycho Beings that enter behind the main boss, only able to fire small purple blast attacks.

Difficulty Rating: Very easy

Color: Purple

Class Rank: D

Enson[]

Lv4
Megablaze

Mega Blaze. Main weapon is heavy rapid fire blasters. Arrives with ten Fire Guards (reduced to four turrets in mobile) that enter around the main boss and fire simultaneous two-round shots.

Difficulty Rating: Easy

Color: Orange-yellow

Class Rank: D

Teslar[]

Lv5
Tesla Rage

Tesla Rage (note how it’s called Telsa Rage).

Tesla Rage (misspelt as Telsa Rage in Flash). Main weapon is a barrage of piercing rounds. Arrives with two shielded Tesla Beacon modules.

Difficulty Rating: Easy

Color: Blue

Class Rank: C

Omnifar[]

Entra and Grand Lobos
Lv6

Entra and Grand Lobos. Entra fires lasers and piercing waves. Grand Lobos enters from your left, right, or front, and swarms homing orbs. Destroy Entra for victory.

Difficulty Rating: Easy

Entra’s Color: Light green

Grand Lobos’ Color: Dark orange

Class Rank: C

Zen Blue[]

Cyclone
Lv7

Cyclone. Fires blasters mostly, but also uses missiles. Arrives with two Storms that enter on the lower left and lower right sides, which use blasters.

Difficulty Rating: Easy

Color: Cyan

Class Rank: C

Spiral[]

Devastator

Devastator. Arrives with three Repair Drones. Is hard with beginner bases. Mostly uses orbs, it will also use some sword-shaped beams. Just about all its guns have the ability to spam orbs. Taking out each of the Repair Drones will make it significantly easier to destroy this Mega-Craft.

Difficulty Rating: Medium

Color: Green

Class Rank: B

Enogon[]

Impenetra

Impenetra (note typo: Impenra instead of Impenetra).

Impenetra. (misspelt as Impenra in Flash) Shielded rear. Arrives with two Nemos (four in mobile), rear shields (A Main, two Sides and Smalls) and uses missiles as his main weapons.

This boss can be very difficult for beginners if you are insufficient with weaponry. If you have enough gold saved to purchase and use Oblivion when Cyclone arrives, it will help.

Difficulty Rating: Tricky

Color: Light blue

Class Rank: B

Tesire[]

Colossus

Colossus. Arrives with 4 minion ships that orbit clockwise around the Mega-Craft. Switches between diamonds and lasers that reflect and orbs that do not. Diamonds that rain down bounce off upon contact with something.

Use Decoy or similar objects to keep minions at the rear.

Difficulty Rating: Tricky

Color: Yellow

Class Rank: B

Lexikon/Sector XIII[]

Devas Terror

Devas Terror. Switches between lasers that reflect and diamonds and missiles that do not. Arrives with two Devas Fears that appear on the lower left and lower right sides, which use blasters. All three can cloak, and permanently turn invisible when enraged. Skills and stray fire however can still damage them even when cloaked.

Tip: EMP renders cloaking ineffective.

Difficulty Rating: Hard

Color: Purple

Class Rank: A

Desstar[]

Vindicator

Vindicator. Arrives with two Vindi Ones and two Vindi Twos that surround your base in an arc. Attacks with blaster rain and diamonds.

If you take out the Vindi Ones and Twos, he will deal lower damage and your base will focus on Vindicator. Summoning Oblivion to attack the Vindi Ones and Twos is the best tactic to take them down.

There is a glitch that rarely happens when it enrages where, instead of Vindicator, a Vindi One/Two will enrage, making it not much more threatening.

Difficulty: Hard

Color: Gold

Class Rank: A

Celaz[]

Death Assasin 2

Death Assassin. Arrives with 4 hand weapon modules (8 in mobile) and (exclusively in flash) two smaller Death Assassins that enter your lower left and lower right. Fires loads of lasers, rings, and long piercing beams. Destroying each of Death Assassin’s hands will reduce the boss' firepower.

Flash Tip: Summon Oblivion to take out the other two Death Assassins so your base will focus on the main Death Assassin.

Mobile Tip: Deploying a “Decoy” behind it will cause the boss to entirely turn around, almost nullifying its damage, making the fight much easier to deal with.

Annoying glitch: Sometimes an enraged “fake” Death Assassin with no hands will come up instead of the real Death Assassin (even if you kill the fake Death Assassin, the real one won't ever appear, meaning you have to replay the level again).

Difficulty Rating: Very hard

Color: Orange

Class Rank: A

Void Realm[]

Nikki

Nikki. More details on that page. Arrives with 6 hand weapon modules which spew out countless lasers everywhere, stunning and destroying shields.

Attacking Nikki's hands is pointless, they are basically decoys that stop you from doing as much damage to Nikki, but if you happen to destroy one, you get quite a lot of gold. Getting gold from the hands does not affect the gold drop from the main boss, so if you are smart, you could have time to take out a few of his hands and then Nikki before he enrages for extra money. The gold drop from the main boss is quite low, you get more from the hands.

This boss doesn’t do much damage if you can survive the level itself, but Nikki has considerably more health than previous bosses. Make sure your units focus fire on the main body before the rage bar is filled.

Nikki is one of only two bosses (the other being Genu in mobile) with arms that connect the weapon modules and main body together, both having 11,500 HP.

Glitch - May arrive later than it should (around 90% of the time this happens).

Difficulty Rating: Hard

Color: Cyan

Class Rank: So highly ranked, its class can’t even be defined (it’s just a Class A).

Zone One[]

Villalobos

Enraged Villalobos destroying a base.

Villalobos. Arrives with 4 shielded Drone Generator modules (6 in mobile) that can create endless V Drones. Swarms boss-killer missiles. Spews Darkness-inflicting death orbs. Roars sustained antimatter beams. Missiles deal low damage but orbs and beams have high damage. It is best to destroy this Mega-Craft before he enrages. When he does, the quantity of missiles multiply by five and will deal 65-189 damage per second. Instead of launching four short waves of 25 orbs, he will launch a single large wave of 600+ orbs. Beams increase their rate of fire dealing 260 damage per second. A high speed laser is also added that deals 152 damage per second.

Extremely hard when equipped with insufficient weaponry and lack of status resistance, as his orbs will cause Darkness.

Visit the strategy page on how to beat him on insane difficulty.

Difficulty Rating: Very hard

Color: Light green

Class Rank: S(?)

Nerazon[]

Lev16
Lv 16

Genu, your captain in the main levels. Fires several slow-inflicting lasers as his weapons and two “wings” that do the same. No Neg Voiders are needed for this boss, but you will need strong units, as this has 812,500HP in normal mode (450,000 in mobile).

Difficulty Rating: Hard

Color: Red

Class Rank: One

Melacon[]

(Note: Melacon, Zyvon, and Endzone only exist in the mobile version of Bonus Content.)
The Protector

The Protector. Has a shield around its main body, plus a pair of shoulders and arms that are bigger than the main body. Said pairs spew homing orbs and streams of beams respectively, in which both can inflict Confusion. Main body has 650,000HP and the rest have 747,500 each, so very high damage is needed to beat it effectively. Incredibly punishing without sufficient Shield-Break abilities as its shield will reflect and melt your defenses.

Difficulty Rating: Very hard

Color: Yellow-orange

Class Rank: ???

Zyvon[]

Clade Ship

Clade. Fires piercing lasers and spawns blue EMP orbs that explode, doing high damage. Main body has 1,062,500 health and his two arms have 402,499 health each. 2 very tiny “Drone Generators” found at the front-most cannons also each have 402,499 health. Encircles your base, and inflicts the EMP debuff.

Tip: "Decoy" ability will cause this boss to turn around, And both arms will focus it, But Orb spawners will now face directly towards your base

Uniquely, Clade can affect abilities used in the level, giving a chance to convert into 5 EMP orbs instead of the selected ability. You will also get a piece of dialogue from Lyra alarming you the first time it occurs.

Glitch: Sometimes late in-stage, abilities are converted before the boss spawns.

Difficulty Rating: Extremely hard

Color: Light blue

Class Rank: ???

Endzone[]

Entity

A spliced image of Entity. Notice the Astro Nexi, the shots from various units, and the edited background.

Entity. Shoots small projectiles both from the main body and the gear-shaped turrets on its set of large wings. More dangerously, fires an orb from the back of the main body that instantly destroys the first unit that comes into contact with it; thus, is highly recommended to sacrifice ZAC Fighters, Guardian Orbs, or other summoned units to block the orb. Main body has 2,850,000 health when first fought, 3,562,500 in rematches, and each wing has 3,277,499 health.

Tip: Deploying a Decoy at either top side will make Entity target and throw orbs at it, missing several times. Also be sure to drag around and use healing so it stays in the field longer.

Drops a Pseudo Epic on death, if one is currently not owned.

Difficulty Rating: Ridiculously hard

Color: Teal green

Class Rank: ???

Gallery (Click to view images)[]

Notes[]

  • Some bosses in the mobile version of the game are noticeably different from their flash counterparts:
    • Megablaze's Fire Guards are turrets instead of drones.
    • After a certain amount of time, Impenetra turns around and faces you with its rear shields, making the fight much more difficult if not easily dealt with before it becomes enraged.
    • Most notably, Death Assassin no longer comes with two smaller Death Assassins. Instead, it has 8 Death's Hand weapons and moves around your base in a circular motion, a movement pattern which is exclusive to Death Assassin and Clade.
    • Villalobos has 6 Drone Generators instead of 4.
  • Entity is directly transplanted from Enigmata 2: Genu's Revenge.
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